She realloc() my char* until i free()
WOO, FREE SHIT!
Always protect your earnings. A penny saved is also a penny.
i've actually been doing things, i'll have you know
Hapy holidays, all! Talking about PROGRESS. there's a update in store for SSTD. how exciting.
also a few ramblings about CM.
Another sneak peek.
also me going on about how much i hate UI.
A sneak peak (kinda).
What will happen to us post-release
People failing to fool you is FUNNY.
It's nearly there.
Inside the mind of a developer nearing release.
Into why and how reworks happen, and an example from SSTD.
The hardest part... is letting go... an insight into why features get removed.
about the process of game design, starting from the first step: the initial concept. it's not as easy as it seems...