Well, I'm nearing the tail end of development of SSTD.
And I gotta say: it's some stressful stuff!
the process to get commercial products out is a bit tedious. The sites require an uncomfortable amount of information be given for tax reasons. Just part of the process, i guess.
at least setting prices is easy enough, at least.
a lot goes through my head, a lot of worries, which, upon release, will be known as valid or not. such concerns include but are not limited to:
there's also other things to do, it's not quite done yet. I still need to make a trailer. I've no idea how one does that, really. Sure, i have a video editor, but i don't know how to make the game look that much more exciting to a random person. it's a tough skill to gain for sure. If nothing else, it'll be exceptionally mediocre, and not really affect people's opinion too much.
Still, i'm about 2 levels away from calling "complete" (will still need a bit more testing here and there).
Well, that and i'm still getting the final music track worked out, and still need the localization done for PT-BR, but in due time.
oh and none of this is helped by it being my *first* release ever. i'm sure any possible future releases will be less stressful, but that doesn't help me now, does it?