Spell Slingin' Tower Defense changelog
8.0 "see? C!" 4 oct 2024
- Improved in-level performance
- the last level still isn't the best, but it's better.
- new bonus: expanded potential
- increases the mana cap by 200 per level.
- mana will slowly drain when over its cap
- this was always intended, but the code didn't actually do it
- fixed some music looping issues.
- moved spell unlocking description text to better support narrower aspect ratios.
- changed the console layout slightly to accommodate more screen sizes
- updated localization files.
- update feito nos arquivos da localização.
7.1 "Lynx" 8 apr 2024
- Fixed an error when moving a spell in a tower
- pinning a box open will now play a sound
- pined boxes will now have a visual indicator
- the hope is that box pinning will become more intuitive
7.0 "take 2" 4 apr 2024
- levels will now start just before the first wave begins instead of having a 1 wave intermission time beforehand.
- the same amount of mana will be gained as normal
- the original intent was to provide players with prep time, but the ability to pause just makes it a time waster.
- gem color calculations have been reworked
- there should now be more color variety with a more consistent look, as well as giving more information on a gem.
- many graphical assets have been given a full rework.
- this includes the enemies, projectiles, and map elements
- adjusted the map menu music
- shifts when in more menus than just settings.
- adjusted the in game music
- danger should be more apparent now.
- added a new spell - coin flip
- randomly picks either the next or the spell after the next, and casts it.
- default settings have changed
- hit radius display disabled by default
- balance change: Mana Leach
- will no longer exceed your maximum mana.
- added 2 new (similar) achievements
- added some more sound effects
- there's now a victory fanfare. yes, this did not exist before. also some others like losing mana and losing the level, too.
- adjusted speed control hotkey
- should feel more consistent to use
- changed the app icon
- now more distinct and also not just a shape.
- you may still see the old icon if you are on windows due to caching of application icons.
- updated localization files.
- update feito nos arquivos da localização.
6.1 "G" 13 mar 2024
- spells can now directly be dragged into/out of a gem when it is in a tower.
6.0 "AGD" 12 mar 2024
- Fixed a UI bug when running the game at a high resolution
- Fixed a UI error on the achievement menu
- You can now drop a spell onto a gem to place it in it.
- the spell will go into the first available slot, much like shift-clicking
5.1 "oops..." 6 mar 2024
- Fixed some sounds playing when they shouldn't
- Fixed enemies not rotating correctly.
5.0 "ESS EFF EX" 27 feb 2024
- When an achievement is unlocked a visual will appear on the screen
- added several new sound effects to the game
- fixed a bug that caused erroneous spell creation on certain resolutions
- fixed UI layout error
- fixed some SFX not firing when they should
- added more wave bar text colors.
- hovering the mouse over a wave will show you what enemies will come on that wave.
- nerfed OVERKILL
- there was never a reason to not use it. now there is. this makes it a more specialized spell, too.
- fixed some clipping text
- fixed some issues with pinning UI elements
- updated localization files.
- update feito nos arquivos da localização.
4.0 "Marjoram Crumpets" 20 dec 2023
- Happy [winter holiday] everyone! what better gift to give than balance changes?
- damage up balance change| dmg +4 -> dmg +5
- this spell wasn't ever terribly good since you could always use another projectile. now it's on-par damage-wise.
- Random Projectile Aspect balance change| dmg +3 -> dmg +5
- the initial intent was to make the damage lower to compensate for the variety of types. this failed.
- nerfed multiplicative stat increases, replaced partially with additive.
- spells will still have some multiplicative stats, just to a lesser degree.
this is to combat the sheer power of just stacking a single spell, which is boring.
- faster balance change| spd x2 -> spd x1.5, spd +50
- damage up balance change| dmg +4 -> dmg +5
- focus fire balance change| dmg x1.25 dmg +5 spd x2 -> dmg x1.15 dmg +10 spd x1.5 spd +50
- Apart from balance, here comes new content!
- New spell! Random Position!
- randomizes a projectile's position upon spawning
- yeah, it's less than useless, but it is pretty funny.
- New spell! Growing Threat!
- Increases a projectile's damage radius over time
- transfers extra damage upon death to other monsters on the map
- each time it transfers, the damage pool is cut in half
- New maps! trial of sapping
- 2 maps built around losing mana as the map goes on.
- these maps are unlocked upon beating the game.
- they aren't terribly difficult if you know what you're doing. but maybe it'll inspire you to make some cool thing.
- oh? not satisfied? how about some QoL?
- custom gem creation will now remember the stats of the last gem you created
- very welcome feature. makes it less tedious to make gems.
- you can now replicate gems!
- this will copy a gem's spells and stats.
- do so by dropping a gem onto the create gem button (assuming you have enough mana)
- updated localization files.
- update feito nos arquivos da localização.
3.0 "Update Abrasileirado" 7 dec 2023
- If you speak english, don't worry bout this :D
- Jogo traduzido 101% para a nossa lingua marivilinda! (ui)
- Se houver algum problema com a tradução, nos avise! eu (Elo) vou resolver pessoalmente (a distancia, pelo computador.)
- updated localization files
- fixed a ui bug
2.2 "Minor Mistakes" 15 nov 2023
- updated localization files
- fixed key upgradedesc_hover salvage having an incorrect description
2.1 "Better late than never" 10 nov 2023
- Fixed broken settings page layout
- i don't know how i didn't catch this one, sorry.
- Improved hit visualizer spawning code
- you should be able to see hits far more consistently now.
- Improved hit visualizer accuracy
- they should actually show the radius they hit better now.
- new spell: Nolla!
- does exactly what you think it does
- in case you haven't played Noita, instant projectile death. (incredibly useful, actually)
- updated localization files
2.0 "A Update" 02 nov 2023
- increased performance of hit radius visualization
- removed hit radius allowance option, replaced with binary disable option instead
- it never really made sense to do it like this in the first place.
- custom gem creation now allows you to change the resultant gem's power!
- custom gem creation always felt underwhelming, now it has a better use!
- cost of the custom gem scales with its power. (range: 30-90, x0.5-x1.5)
- updated localization files
1.3 "SPEED" 24 oct 2023
- fixed bug with debug info not properly showing on the final level
- changed object spawning code to be more performant
- most noticeable during the last level. this helps, though the sheer number of things rendering does still hurt performance.
- fixed not being able to shift-click a spell into a gem sometimes
- this one was a massive pain in the ass to figure out
1.2 "Few more bugs - and changes" 22 oct 2023
- hit radius display now actually shows the correct size.
- added an option for the amount of hit radius visualizers. 0-2, default 1.
- helps solves performance problems with many spells, as less objects will be spawned
- reduced focus fire's speed bonus x3 -> x2
- massive speed was never the goal, makes an achievment too easy to get. still makes it fast, though.
- updated localization files
1.1 "Day 1 Additions" 21 oct 2023
- Minor UI performance increases
- Improved performance of main game logic (spell targeting, gem stat calculations, and more)
- Fixed bug with the in-level picking spell menu not laying out correctly
- custom gem creation now factors in capacity cost reduction into it's calculations both displayed and the slider.
1.0 "Release" 20 oct 2023
- Initial release of the game